app for [community profile] sirenspull

Feb. 13th, 2012 12:00 am
directorestheim: (ℋø℘ℯ✧ after you)
[personal profile] directorestheim
Player Information

Name: Shamera
Age: 25
AIM SN: kl0tho
email: klotho@gmail.com
Have you played in an LJ based game before? Yup, here!
Currently Played Characters: n/a
Conditional: Official Reserve Link: Here.


Character Information

General
Canon Source: Final Fantasy XIII-2
Canon Format: Video Game
Character's Name: Hope Estheim
Character's Age: 27

What form will your character's NV take? It looks like a thin chrome rod that separates in half down the middle and slides open to the side at around an seventy-five degree angle like a cell phone. It also has holographic capabilities, projecting from the rod to the side when the item is closed. It has almost hidden buttons on it for people who know how to use it, but for people who don't, it will probably just look like a stick of metal. A bit like this.

Abilities
Character's Canon Abilities: He’s nothing short of brilliant, but no powers right now. He's got fantastic aim, though.
Conditional: If your character has no superhuman canon abilities, what dormant ability will you give them? Hope used to have magic abilities, and I’d really like to reinstate that as a dormant power to (very) slowly be reawakened. Last time, he spent a good half year mastering one class (saboteur) since it was a power slowly developed in Siren’s Port, and I’d love to do something again here-- to have him slowly come back into his powers in the Port. The thing is, in canon, the l’Cie brand is still there somehow because it was once detected canonly by an AI even after the former l’Cie lost their brands and powers. Not to mention in XIII-2, people randomly started developing magic. It could be played off that Hope kept his magic (just as Serah did, others assumed it was because she was a former l'Cie), but I'd like to actually develop it here.

As a child, Hope was very proficient in magic as he was never the fighter type (he still isn’t), and would be considered a red mage and summoner even if his magic was more defensive than offensive. In fact, he’s the only person to start with two defensive roles rather than two offensive roles. Hope was a medic, synergist, and ravager (as his starting roles), and I’d like to have that reawakened by the Core if it’s alright. He’s probably spend at least half a year mastering one role before moving on to another, or be stuck for a very long time on the lowest tiers of those classes.

Starting with the medic class, the spells include the basic Cure, Cura (which is area-of-effect), and Esuna (which negates poisons and debuffs). The higher tiers of the medic class include Curasa, Curaja, and Raise, which are all the powerful healing spells (the last of which raises the recently dead). The higher tiers will probably never be reached again, though.

The synergist class is based on buffing characters. The basic tiers has the spells Protect and Shell which physically manifests as shields that defend against physical and magical attacks for a short portion of time, respectively. Outside of that is Barfire, Barfrost, Barwater, and Barthunder which is all elemental-based defenses (aka spells that decreases taken damage from the named elements). Higher tiers (again, doubtful that he’ll reach it again) include Enfire, Enfrost, Enwater, and Enthunder which basically adds elemental damage to weapons to deal out to enemies. Veil resists debuffs, and Bravery and Faith increases physical and magical attack by about half.

Last is ravager, which was originally his only offensive class. That’s the ‘attacking with magic’ class which uses elemental spells that increase in power. Lower tiers include Fire (Fira), Blizzard (Blizzara), Water (Watera), Thunder (Thundarra), and Aero (Aerora). First spells is basic, second with the -ra is much more powerful. In the higher tiers, they become area-of-effect spells (Firaga, Blizzaga, Thunderga, Waterga, Aeroga). Singular to Hope was an ability called Last Resort, which was a purely magical and non elemental based large scale AoE attack that... well, if he ever gets all the above powers back, it’d take him probably two years to get to.

(He has other classes and powers available to him in the first game, but I’d cut the dormant powers thing off at his original three classes that he was first given. In the first game, his powers came with consequences as well unless the brand was frozen over, which it had been for a while during the game and while he was previously at Siren’s Port. I’d love to at some point bring the brand back and pay out the ensuing consequences.)


Weapons: Boomerang Colorful, and inscribed on the side reads in the Cocoon language, “To the heavens soar the Phoenix.” It's modified to fit into small spaces and can hit multiple targets at once (this is due to technology, says the FFXIII canon, not magic), and modified by Hope to emit an energy that disrupts space-time anomalies.

History/Personality/Plans/etc.
Character History: Here we go! Starting from before the first game.
Point in Canon: After entering the time capsule in 13AF
Conditional: Brief summary of previous RP history: Hope arrived back in Siren’s Port in October 2010 when he was 14 years old... right after he saw Cocoon, the planet he lived on, start to plummet to the ground of Gran Pulse. Luckily, he had canon-mates to help him adjust to the idea of Siren’s Port, and he stayed with them the first two months before trying his hand at school there. He had been ready to quit since he didn’t fit in there at all, but managed to stay on thanks to help from several people who convinced him to keep trying. He also rescued a puppy from one of the earthquakes! So even as he canonmates left, he at least had his dog. He had a part time job at The Kahve, and finished off the school year and got a summer job even as he worked on expanding his magic by practicing against the Darkness monsters early in the evenings close to places where he could make a quick escape to in case anything went wrong. He was gone at the end of summer, though. (Other details include being an extra in a zombie movie once! Dying thanks to the Plaster Killer, and being Jokerized and behaving like a fool, so, you know, good and bad memories.)

Character Personality:
Hope at this age is nothing short of brilliant. He’s a scientist, researcher, inventor, and spent well over the past decade pushing himself and his studies well enough that within a decade he managed from before high school to leader of Team Alpha (researching time-space anomalies) and Director at the prestigious Academy (which later becomes the de facto government) by the age of 24, or perhaps before (since Serah and Noel found him at 10AF, and he was already Director by then and quite settled in).

But Hope had always been an awkward kid, and this didn’t subside as he grew up. He’s lost the clumsiness and gained a sort of physical grace to him, but due to the intensity of his studies, he basically lost the formative years in which to gain a social understanding. That is to say, Hope’s interpersonal skills are more than a bit lacking. He’s almost cringe-worthy awkward at some times, but mostly painfully earnest and honest. He keeps people at a distance and doesn’t seem to know what to do in situations where someone has infiltrated his personal space.

On the topmost level, this is what endeared him most to the citizens of the Academy outside of his intelligence and the fact that he is the leader needed after Cocoon fell and everything fell into chaos. He is kind, polite, and blunt; willing to take responsibility and to be the scapegoat if that’s what people need. And rather than cast him as the scapegoat to their problems, the Academy understood that and revered him for it. Hope had been a responsible (but confused) child, and as an adult he has matured into an understanding of how people work. It shows even in his stance (where as a child he slouched and hid himself), Hope stands tall as an adult, although he tends to keep his head tilted down almost in a sheepish manner, and gesticulate with his hands enough that you’d think he was in some Italian film. All his movements are calming, though, nothing jerky or uncoordinated about him anymore.

He’s become the type of person that others would stop and listen to, with a calming demeanor and serious tone. Hope was a child strategist (not headcanon), and this evolved into an understanding not only of battles, but of events. He spent a long time trying to grab the impossible without ever giving up even if it was clearly impossible (trying to change the past and make things better even if it changed his own timeline), until he was awakened to an oncoming future horror that switched his perceptive into preparing for the future instead. Hope is extremely idealistic and hard-working and creative, which is really the clincher.

In the game, he receives credit for the creation of an AI that helped create a prototype man-made fal’Cie (which had once been alike to gods in the old game), time capsules that carried him and his assistant Alyssa into the future, and even for recreating his home planet with man-made materials. Granted, I’m certain it’s not all just him, but rather that he takes the credit because no one else was willing to step up in case things went bad (and it did before), and Hope was more than willing to take the blame as well as long as the ideas got created. That’s the type of person he’s become-- someone who’s willing to step up to the plate and do what needs to be done.


Conditional: Personality development in previous game:
Hope was in Siren’s Port for about a year before! Surprisingly, his developments matched up well with his in-game history, as he spent most of the year studying and working hard in school because while he had hated it in the beginning, there were a handful of people on the island who continuously encouraged him to work hard. He studied under Professor Helsing and Dr. Xavier (Magneto) and had several very important conversations with Seth that set him on the path beyond just his maths and sciences interest, but into language and politics as well. She told him that he needed to plan what he wanted to do and be ready for it, as well as conversations on moving on from his previous hurts.

He’s learned the basic of hand-to-hand combat (enough to defend himself) from Tifa from weekly lessons, and learned to be a bit more social than he had been in canon. It was the interpersonal experience that he never really got in canon.

Character Plans: So all the things written in the powers section is kind of secondary (or third?) to wanting to expand on his personality. Hope has walked the narrow path since the first game 13 years ago, and done everything he needed to do. I’d like to expand his horizons and take that burden off him for a while and actually see what direction he’d like to go in. Personally, I want to have him somewhere where every decision he makes isn’t going to affect the whole of history or society. Let him develop hobbies and explore other ventures-- he’s smart and likes helping people, and I really did always want him to a doctor seeing as he used to be the best medic in the first game.

And relationships. Not necessarily of the romantic kind, but just relationships with people in general. Before he was 14, he could count the number of people important to him on one hand (and that included his parents). As an adult... he hasn’t gotten any better at that at all.

Appearance/PB: Here! Silver-white hair, light green eyes, slightly more tanned now, 5’11, still slender (not as gangly skinny as he was), and boy, he still likes pulling those kicked puppy looks.

Writing Samples

First Person Sample

[Instead of showing the caller, the NV shows the familiar view of the baseball field.]

I thought this place was a dream. But if it is one, then it certainly has not changed in the slightest. I'm admit I'm unused to this. By my calculations, it should have been the buildings that changed as I slept, rather than the world.

Unless somehow Academia in 400AF has been dissolved--

[The camera angle shifts to the Tower Apartments.]

--then this is Siren's Port again.

Or I'm continuing a dream?


Third Person Sample

It was frustrating, working with resources that were completely alien to what he had learned about in his life. He remembered, vaguely, about Earth materials and the similarities he had connected to Cocoon as a child, but now with a further understanding of the Academy's technology and resources, everything here was far too different.

Of course it would be, though. A single molecular disruption from what he knew could mean the failure of an entire machine.

It would be so much easier if only he had other people from the Academy here with him. Hope permitted himself a frustrated sigh as he set down the dissembled piece of an old computer chip. It felt like learning to do maths all over again by hand if he had been taught with a calculator. It left him feeling lost, knowing that he had his work waiting for him back home but he couldn't do anything about it while he was... elsewhere.

He was well used to keeping busy. Too used to it. The Port was too different, not because of the landscape or people, but because he had been working so hard to achieve his goals the past dozen years and now...

Now he had nothing. What was he supposed to do here? He doubted he knew enough about the Core to contribute anything significant (actually, despite the period of time he had been gone for, he doubted anyone knew much more about the Core). He would have to find something to busy his mind with.

--Something that didn't involve the blasted technology here. Or he would just have to work until he could build what he needed by himself, with these new materials.

...At least they had holographic technology. That was a start.

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directorestheim: (Default)
Director Hope Estheim

March 2013

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